top of page

Gravitum

ROLE

Technical Designer

DESCRIPTION

The last school group project I did at Futuregames together with other designer and programmers. 

A first person puzzle game where the player uses the power to set the direction of gravity on objects to solve puzzles and even fight off enemies.

I mostly had responsibility on technical task revolving around prototyping the puzzle interactions. Did however also do some narrative related bits in the form of UI notes the player could read and some puzzle/level design
(a room in on of the levels).

YEAR

2023

GENRE

Puzzle

PLATFORM

PC

Engine

Unreal Engine 5

Gravitum_Icon.png
Image by Vincentiu Solomon

Technical 

Combination Lock

A safe with a combination lock

Elevator in need of power

Elevator doors not opening without getting power from a battery.

- Stop battery when in close range

- "animate" to the correct location

- Open elevator doors

Inventory UI + Door needing Key

Image by Vincentiu Solomon

Note and Inventory UI

Image by Vincentiu Solomon

Level Design

The Storage Room

​

A storage room where the player will have to find a battery from deep within the room and bring it back to power other things in the level.

bottom of page