Game Designer
Robert Åselid
Gravitum
ROLE
Technical Designer
DESCRIPTION
The last school group project I did at Futuregames together with other designer and programmers.
A first person puzzle game where the player uses the power to set the direction of gravity on objects to solve puzzles and even fight off enemies.
I mostly had responsibility on technical task revolving around prototyping the puzzle interactions. Did however also do some narrative related bits in the form of UI notes the player could read and some puzzle/level design
(a room in on of the levels).

Technical
Combination Lock
A safe with a combination lock

Elevator in need of power
Elevator doors not opening without getting power from a battery.
- Stop battery when in close range
- "animate" to the correct location
- Open elevator doors

Inventory UI + Door needing Key


Note and Inventory UI




Level Design
The Storage Room
​
A storage room where the player will have to find a battery from deep within the room and bring it back to power other things in the level.
